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DotNet / Re: Draw background sprite is very slow
« on: December 21, 2013, 10:26:53 am »
Thanks for your code and your advices.
I tried the code and using the devices.png image in the resource folder of the shader example included in the library I scored 29/30 FPS.
I tried to use a png with the portion of the screen I use in my code and the results are 11/12 FPS. I noticed also that the FPS drops a lot if I resize the window with a bigger one and increase a lot if I resize with a small one.
So my conclusion is that... I have to update my gfx card
I tried the code and using the devices.png image in the resource folder of the shader example included in the library I scored 29/30 FPS.
I tried to use a png with the portion of the screen I use in my code and the results are 11/12 FPS. I noticed also that the FPS drops a lot if I resize the window with a bigger one and increase a lot if I resize with a small one.
So my conclusion is that... I have to update my gfx card