1
General / Re: Multithreading Results in Window Context Activation Fail
« on: January 17, 2014, 11:13:21 pm »
I've confirmed that the following code:
gameCore->window.display();
causes most errors, and this:gameCore->window.setActive(true);
only causes 1 to 5 at the beginning. Must have to do with the way I'm accessing gameCore. Is there another way I could access it?