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General / Re: SFML-2.1 VS2013 Release build slow/not working outside VS.
« on: January 14, 2014, 10:28:22 pm »
Yeah I'm trying to get a good minimal compilable example up. The game is already minimal as is.
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So I don't see any calculations to take the framerate into account. Are you just assuming that the application runs with a certain FPS? Because that's not a good idea.
You could work with a simple delta time or implement a fixed time step.
Can you provide the your general update loop?