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Messages - Dark Nemesis

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1
SFML projects / Re: BonkTank - A Classic clone of 'Mario'
« on: January 26, 2014, 11:44:46 am »
Finally, I have implemented the first level, with at least an objective to do.
This is just the 1% part I have completed so far of the game, rest 99% of this game will come soon.

I have updated the first post as well, I will be adding screenshots soon.


Do visit : http://bonktank.wordpress.com/ and
https://sourceforge.net/projects/bonktank/ for updates, and download respectively.
Everyone please, download and try this and tell me your views about it.

2
General / How to remove Tunneling with Fixed time steps
« on: January 24, 2014, 06:45:22 pm »
I am making a game and using the same code as mentioned in SFML Game Development Book.
I am using the fixed time steps method (where I send a fixed dt time every time I call update).
I have set my frame rate to 60.
Now the problem arises, I want to move 420 pixels per second, which makes up 7 pixels per frame (due to 60 FPS). This leads to tunneling/ghosting of my objects (as some collision objects are shorter). The only way to reduce tunneling is if i move less pixels per frame. That can be achieved either by increasing the FPS or by reducing the overall pixel/sec. speed of the object. The first thing causes performance issue, while the latter makes game play issues.
So is there any another way, other than these two, to remove tunneling (completely, if possible)??

Thanks

3
SFML projects / Re: BonkTank - A Classic clone of 'Mario'
« on: January 24, 2014, 02:15:13 pm »
Is the menu image a placeholder?
You can say so, because I myself was planning to change it... :P

Looks interesting though. :)
Hope it gets more interesting when it gets completed.

You could use Open Broadcaster Software (Windows only for now)
.
I will give it a try, hope it resolves that lag issue...

It's a Mario Bros. clone, not a Super Mario Bros. one. ;)
All seem same to me though :D

4
SFML projects / Re: BonkTank - A Classic clone of 'Mario'
« on: January 23, 2014, 08:36:18 am »
Added some screenshots.

And thanks for the appreciation :D

5
SFML projects / BonkTank - A Classic clone of 'Mario'
« on: January 22, 2014, 08:42:42 pm »
Hey Guys,
Its almost a year since I started using SFML, and this library has really grown up on me. Till now, I have built many small games using it, but in this new year I thought to finally implement something big.
So I started developing a clone of the famous Bonkheads game (which itself is a clone of mario), and this time I started my code writing from SFML Game Development Book.

Quote
As I told you, I keep programming small easy games in my past-time for fun and learning. But this time I wanted to take it on a bigger scale, and so I started implementing my childhood idea. If any of you guys have played the game ‘Bonkheads’, then you probably will be able to connect with me and my game. My idea loosely revolves around the basic idea of the arcade game ‘Bonkheads’  in which we as a player are required to clear many levels by knocking down animals and bosses as we do in ‘Mario’ (but with more fun). I guess will give you a head-start about what I am trying to say.

Current Objective of the game :
Quote
BonkTank's first level has finally been implemented. Ten sentry robo-drones are guarding sector 119's entrance in this level, hidden in the mushroom valley. Your objective, as the tank commander, is to terminate these drones so that you can proceed further (or may I say, end the game as of now :P ).
But the robo-drones have an eroded-metal Mercury skin, exposure to which can blow up the tanks. The only way to cool down the eroded-metal is by impacting them from below, which will trigger their repairing mode. Once in this stasis mode, a direct collision will terminate them straightforwardly. Keep in mind though, they get more heat, the more they repair themselves successfully or warp through the below exits.
You have three extra tanks to accompany you in your mission. Only one tank may be used at any one time.

So far my journey in creating this game have been a very smooth one (and a better one because the basic framework described in book was really handy and nice), and I like the look of the early things in it. So I just thought that I might share this with you, so that you can see it as I progress and can give me constructive comments.

For a complete blog : bonktank.wordpress.com
For the pre-alpha demo : https://sourceforge.net/projects/bonktank/

Screenshots :





Video (Kindly ignore the lag caused by the screen recorder) :

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