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SFML projects / Re: 'Tiled' Tile-map Loader
« on: April 10, 2014, 08:59:07 pm »...
actually when I wrote that it wasn't true that the map loader performed culling of vertex arrays which weren't in view. I've updated the source on github so now it does.
Does it do it automatically?
I decided to test it out on a 512 x 512 tile map @ 64 x 64px tile size, where the map is just 4 layers, each one representing each quarter of the map.
I load the map and run the program in release, and get around 10-12 FPS no matter where the view currently is. It is the same if the view is right in a corner of the map, or on top of where all the layers meet.
Am I doing something very wrong?
(Yes I've updated to the most recent github version of the maploader.)