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Messages - lolikilu14

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1
General discussions / Re: Sfml Question
« on: February 03, 2014, 07:20:49 am »
Thanks downtimes!   :D

2
General discussions / Re: Sfml Question
« on: February 02, 2014, 05:05:57 am »
I know what run on sentences are. I was just tired, Extremely tired. :P

3
General discussions / Re: Sfml Question
« on: February 02, 2014, 01:51:10 am »
Iv looked at some of it but I always do better with a book and being on the forum now will be good if I ever need extra help I dont know how long it will take to grasp almost all of sfml but I hope its less time then it took to learn C++ lol, and I dont know why but when ever I look on the web everyone bashes C++ no clue why though I think its great.

4
General discussions / Re: Sfml Question
« on: February 01, 2014, 08:42:46 pm »
ok that makes alot more since! Im buying sfml game development off of amazon sadly bieng in high school were no one wants to do anything I haven't been able to find any one to code with me and I dont know anyone who is close that is an expert in C++, so being self taught to an intermediate level without help is a real accomplishment for me! I just hope I am making the right decision going into sfml.  :)

5
General discussions / Re: Sfml Question
« on: February 01, 2014, 08:29:31 pm »
ok thanks for the reply and sorry for the confusion I just got done learing C++ and I guess I didnt really know what SFML was I just heard it was a great for 2d games and I was thinking it was an Engine more than a librarie, Stupid me  :P

6
General discussions / Re: Sfml Question
« on: February 01, 2014, 08:01:16 pm »
I mean a game that has alot of features and a decent amount of entities to keep track of, will having a good bit of content slow it down alot or is that less dependent on sfml and more so on C++?

7
General discussions / Sfml Question
« on: February 01, 2014, 07:37:47 pm »
Is Sfml good for big 2d games? I would like to make a large 2d game but I just dont know if sfml is good for big games could someone give a little advice on the matter :D

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