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General discussions / Re: Giving back
« on: March 31, 2015, 03:43:28 pm »
Thanks for all the feedback. I'll be back in touch next week.
Robert
Robert
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You could try to enable the window's anti-aliasing to affect the whole rendered screen, not just a transformed texture.
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)