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Messages - Wojskowiec_PL

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Graphics / Re: N- objects VertexArray
« on: February 09, 2014, 02:41:48 pm »
Thank you :)

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Graphics / N- objects VertexArray
« on: February 09, 2014, 01:57:38 pm »
I have a simple question. In documentation there is about Primitive types and they are limited to max 4 points. I have also read about texCoords. Is it possible to texture a VertexArray which includes n points(for example 20)? Or have I to write something which will break this entity to triangles or quads? Sry for my english :)

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anything