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Audio / Re: Applying echo effect using sfml audio
« on: February 17, 2014, 11:14:54 pm »
Haha , I didn't forget the buffer of course but there was a mess in declarations of those three objects.
In my real situation I'm actually using a class to wrap up the working with sound functionality which is used by other objects and I made some scope errors , This code is just a demo (an awful one ), maybe I'm looking like a totally rookie programmers but it's the "deadlines pressure" which make the impossible possible .
Thank you about the sf:Clock clue that is how it's done but as the doc said about sleep:
I don't mind if the echo sound thread blocked less than a second.
In my real situation I'm actually using a class to wrap up the working with sound functionality which is used by other objects and I made some scope errors , This code is just a demo (an awful one ), maybe I'm looking like a totally rookie programmers but it's the "deadlines pressure" which make the impossible possible .
Thank you about the sf:Clock clue that is how it's done but as the doc said about sleep:
Quote
Make the current thread sleep for a given duration.
I don't mind if the echo sound thread blocked less than a second.