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General / Implementing gamle loop with alpha state blending
« on: February 24, 2014, 08:20:24 pm »
Hello.
I don't know how to call it.
I was reading this article: http://gafferongames.com/game-physics/fix-your-timestep/
Author of this article updates game to "state" and in more advanced timesteps methods he is blending those states.
How somehing like that would look in code?
I don't know how to call it.
I was reading this article: http://gafferongames.com/game-physics/fix-your-timestep/
Author of this article updates game to "state" and in more advanced timesteps methods he is blending those states.
How somehing like that would look in code?