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Window / Re: Native Menus
« on: March 03, 2014, 12:22:13 pm »SFML is a libray for multimedia/game development. For these cases it is unusual to use the native GUI API delivered by the OS. Since almost every game uses its own GUI -- often for aesthetical purposes -- it is outside the scope of SFML to use native APIs.
I don't want SFML to be cluttered with those additions that would be necessary to use native GUIs. I wouldn't use it either.
And in those cases where you need such an integration (e.g. maps editors or the like), the current state of integration between Qt and SFML is more than sufficient.
Well, enabling it (for Win32 anyways) is only 10 lines of code, so it's hardly clutter. Also, hardcoded menu drawing is already in SVN for OSX, since OSX requires a menubar. That menubar is just not modifiable and the entries are greyed.
If SFML will not support native guis, it should at least not block it.