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1
Window / Modern OpenGL for Windows
« on: May 07, 2014, 08:19:23 pm »
Does anyone have a neat little hack to get a 3.2+ core context for windows? I'd like to use SFML for Window Management/Sound/Networking. I'm quite comfortable with writing my own OpenGL code.

I got it to work on OS X and linux, but I can't get it to work on windows. Does anyone have any suggestions?

2
Well, it works now. I had to play around wiith that patch a little, though. It only works when you just add

attrs.push_back(NSOpenGLPFAOpenGLProfile);
attrs.push_back(NSOpenGLProfileVersion3_2Core);

instead of the whole if/else.

3
No, I mean 3.3 (4.1 would be ideal). Mavericks supports OpenGL up to 4.1, and so does the 4000.

4
I know I'm sort of asking the impossible, but after half an hour of browsing the source code, I still have no idea how I'm ever going to do this... Do any of you know?

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