1
Window / Modern OpenGL for Windows
« on: May 07, 2014, 08:19:23 pm »
Does anyone have a neat little hack to get a 3.2+ core context for windows? I'd like to use SFML for Window Management/Sound/Networking. I'm quite comfortable with writing my own OpenGL code.
I got it to work on OS X and linux, but I can't get it to work on windows. Does anyone have any suggestions?
I got it to work on OS X and linux, but I can't get it to work on windows. Does anyone have any suggestions?