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Window / Re: OpenGL 3.3... On OS X... with an Intel HD Graphics 4000.... HOW?
« on: March 06, 2014, 05:58:21 am »
Hey I'm having a very similar issue. I just downloaded and implemented SFML, replacing the SDL 2.0 library due to excessive dependencies.
I can't get myself a 3.2 context no matter what I do, here's the code I use:
Could you please help me? I saw the other link but I don't understand - it's 3 years old! Is that what I should follow to get what I want? Seriously I have to re-compile the whole framework?
EDIT: I'm on clean install of OSX Mavericks, downloaded SFML from the main website a few hours ago.
I can't get myself a 3.2 context no matter what I do, here's the code I use:
sf::ContextSettings windowSettings;
windowSettings.majorVersion = 3;
windowSettings.minorVersion = 2;
windowMain.create(sf::VideoMode(app->getWidth(), app->getHeight()), app->getCaption(), sf::Style::Close, windowSettings);
windowSettings.majorVersion = 3;
windowSettings.minorVersion = 2;
windowMain.create(sf::VideoMode(app->getWidth(), app->getHeight()), app->getCaption(), sf::Style::Close, windowSettings);
Could you please help me? I saw the other link but I don't understand - it's 3 years old! Is that what I should follow to get what I want? Seriously I have to re-compile the whole framework?
EDIT: I'm on clean install of OSX Mavericks, downloaded SFML from the main website a few hours ago.