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General discussions / Re: Android and iOS ports available for testing
« on: March 07, 2014, 09:53:06 pm »
Thanks, this helps a lot.
However I now have problems during the make install process,
I used the cmake-gui and had CMAKE_MAKE_PROGRAM set as C:/MinGW/bin/g++.exe
(Built it to C:/Users/Matthew/Desktop/AndroidSFML using the gui)
Then when I ran 'make install' in the directory this happened;
http://pastebin.com/raw.php?i=t4ErTTLN
Edit:
Changed STLPORT to disabled and it compiles but then crashes with no errors as Sonkun said it would
(Only crashes when trying to load in assets, otherwise runs fine.)
However I now have problems during the make install process,
I used the cmake-gui and had CMAKE_MAKE_PROGRAM set as C:/MinGW/bin/g++.exe
(Built it to C:/Users/Matthew/Desktop/AndroidSFML using the gui)
Then when I ran 'make install' in the directory this happened;
http://pastebin.com/raw.php?i=t4ErTTLN
Edit:
Changed STLPORT to disabled and it compiles but then crashes with no errors as Sonkun said it would
(Only crashes when trying to load in assets, otherwise runs fine.)