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Audio / Help with 3D sound.
« on: March 08, 2014, 07:56:23 pm »
Hello, I am using the 3D sound with SFML, I have had no major problems with it until now. The problem I am having is when I play a sound directly behind the listener it plays in on the rear speaker channel, exactly like its supposed to. The problem with this is that if you are using a headset, hooked up to the standard green port (front) you will not hear anything from rear, this sounds completely obvious and normal, but unless you hook up another speaker you cannot normally hear rear sounds. What I want to know is how to make a sound that would normally play on the real channel  play on the other channels at a lesser volume, If this is possible.
                                                                                                                                                  Thanks in advance!

EDIT: To clarify, i would like to make the audio playing in the rear channel also play in the side channels at a lesser volume.

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