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Graphics / Re: read backbuffer?
« on: March 17, 2014, 10:31:59 am »
Hi, thanks for your quick reply and for pointing me in the right direction.
Actually it's for video, so speed is important. From DirectX I know that getting data to/form the GPU is (relatively) slow, but there the advantages outweigh the disadvantages. Unless you know from experience, I'll write a little test to see how much ms this takes in OpenGL/SFML. I also need to find out if there is a bottleneck somewhere, i.e. what happens if multiple threads start uploading to/from the GPU.
Actually it's for video, so speed is important. From DirectX I know that getting data to/form the GPU is (relatively) slow, but there the advantages outweigh the disadvantages. Unless you know from experience, I'll write a little test to see how much ms this takes in OpenGL/SFML. I also need to find out if there is a bottleneck somewhere, i.e. what happens if multiple threads start uploading to/from the GPU.