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Audio / Re: Cropping SoundBuffer
« on: March 31, 2014, 10:18:58 am »
What does "it just doest work" mean? Do you make sure that the referenced sound buffer is still valid when the sound is playing?
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Well, while debugging, the value of the sound is
And what do you mean by checking if it i valid? I have no verfication implemented yet.
I thing the thing to do now is trying Laurent's code, maybe that solves my problem.
[/quote]
Well, while debugging, the value of the sound is
+ a <Information not available, no symbols loaded for sfml-audio-2.dll> sf::Sound
And what do you mean by checking if it i valid? I have no verfication implemented yet.
I thing the thing to do now is trying Laurent's code, maybe that solves my problem.