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Messages - codicil793

Pages: [1]
1
Graphics / Re: AntiaAliasing and Texture Smoothing
« on: April 10, 2014, 05:40:36 am »
Of course, I have the math correct in the game in C# but didn't write it correctly here :-(. Thanks. Just need to figure why it isn't antialiasing properly. could someone try using the png I created and see if it is choppy on their system?

The png I'm using is attached.

2
Graphics / Re: Help loading Images
« on: April 08, 2014, 07:14:20 pm »
I created a new thread since I realized this was not the problem. This is my current issue: http://en.sfml-dev.org/forums/index.php?topic=14896.0

Thanks for your reply :-)

3
Graphics / Re: AntiaAliasing and Texture Smoothing
« on: April 08, 2014, 06:53:28 pm »
I have a GeForce GT 650M. Downloaded the latest update but it still renders without smoothing.

4
Graphics / Re: AntiaAliasing and Texture Smoothing
« on: April 08, 2014, 09:00:06 am »
I moved the call to Clear() into the loop, but it still draws without the smoothing.

Also, the image is stretched even when the viewport is at 400x400, where I initially set it. I tried setting the window's Style to Styles.None but that didn't change anything, so it isn't accounting for the Frame in the size of the viewport.

If I know what is skewing it I can calculate and offset to correct it, or just program it correctly... Lol

5
Graphics / Re: AntiaAliasing and Texture Smoothing
« on: April 08, 2014, 08:25:50 am »
Yes, I cut that out since it wasn't necessary here. The drawn hexagon has a size of 100x100, according to GetGlobalBounds().

I have tried RectangleShape, ConvexShape, and Sprite, but all of them render the same.

Stepping through it I have done, but I don't see how that would solve the smoothing issue :-(

6
Graphics / AntiaAliasing and Texture Smoothing
« on: April 08, 2014, 08:14:43 am »
I am trying to draw this hexagon smoothly at any scale, but if it is scaled at all it gets messed up.

This is my code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;

using SFML.Window;
using SFML.Graphics;

namespace Project5
{
    class Class1
    {
        static void Main(string[] AssemblyLoadEventArgs)
        {
            RenderWindow rw = new RenderWindow(new VideoMode(400,400), "kkkk", Styles.Default, new ContextSettings(8,8,8));
            rw.Clear(Color.White);

            Sprite s = new Sprite(new Texture("Hexagon.png"));
            s.Texture.Smooth = true;

            //resize to 100x100
            FloatRect rb = s.GetGlobalBounds();
            s.Scale = new Vector2f(1 / (rb.Width / 100),1 / (rb.Height / 100));

            rw.Closed += delegate(object sender, EventArgs args)
            {
                rw.Close();
            };

            while (rw.IsOpen())
            {
                rw.DispatchEvents();
                rw.Draw(s);
                rw.Display();
            }
        }
    }

}
 

This is the output, and the png next to it:


Also, why is the hexagon squished? I scaled it evenly :-(

7
General / Re: Help setting up SFML
« on: April 06, 2014, 04:42:29 pm »
I tried this which worked fine. Figure it would create and dispose of a window with no problem, guess I was wrong.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using SFML.Window;
using SFML.Graphics;

namespace Project5
{
    class Class1
    {
        static void Main(string[] AssemblyLoadEventArgs)
        {
            RenderWindow rw = new RenderWindow(VideoMode.DesktopMode, "kkkk");

            System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();

            System.Timers.Timer endTimer = new System.Timers.Timer(25000);
            endTimer.Elapsed += delegate(Object sender, System.Timers.ElapsedEventArgs args)
            {
                rw.Close();
            };
            endTimer.Start();

            RectangleShape r = new RectangleShape(new Vector2f(15,15));
            r.Transform.Translate(new Vector2f(15, 15));

            while (rw.IsOpen())
            {
                rw.DispatchEvents();
                rw.Draw(r);
                rw.Display();

            }
        }
    }

}
 

8
General / Re: Help setting up SFML
« on: April 06, 2014, 10:01:23 am »
I updated the OP with crash information. Is there any other useful information I can post? And how do I get it?

9
General / Re: Help setting up SFML
« on: April 06, 2014, 03:14:06 am »
It only crashes if I instantiate a RenderWindow. A regular Window doesn't crash.

10
DotNet / Re: C# Documents and Tutorials SFML?
« on: April 06, 2014, 03:10:34 am »
If I may ask, how exactly did you get the C# bindings to work without crashing?

I downloaded the bindings for dotnet, used VS2013, and added the libraries, but it crashes if I make any call or reference to RenderWindow.

11
Graphics / Re: Help loading Images
« on: April 05, 2014, 06:54:44 pm »
Running my program was giving me a BadImageFormatException so I assumed this was due to me not entering a valid image file location. This was actually due to missing external libraries, which I have now added. The program just crashes now, with a single call to create a new render window.

12
General / Help setting up SFML
« on: April 05, 2014, 06:46:36 am »
I have looked at the tutorial, and looked at threads by people having similar issues, with no luck. I get this error when I run a single line program:

Code: [Select]
The thread 0x21f8 has exited with code 259 (0x103).
The thread 0xc90 has exited with code 259 (0x103).
The program '[9844] Project5.vshost.exe' has exited with code 255 (0xff).

This is the program that generates that error:

using System;
using System.Drawing;
using SFML.Graphics;
using SFML.Window;

namespace Project1
{
    public class SDL
    {

        public static void Main(string[] args)
        {
            RenderWindow rw = new RenderWindow(VideoMode.DesktopMode,"Test");
        }

    }
}

Previously, I was unable to run this at all, but since adding the files from the "extlibs" folder to my project it just crashes immediately after running.

Running it in VS2012 I get this:


I got this from the event log:
Code: [Select]
- System

  - Provider

   [ Name]  Application Error
 
  - EventID 1000

   [ Qualifiers]  0
 
   Level 2
 
   Task 100
 
   Keywords 0x80000000000000
 
  - TimeCreated

   [ SystemTime]  2014-04-06T07:36:32.000000000Z
 
   EventRecordID 6196
 
   Channel Application
 
   Computer Josh-PC
 
   Security
 

- EventData

   Project1.vshost.exe
   11.0.50727.1
   5011d445
   nvoglv32.DLL
   8.17.12.9616
   4f53cfb7
   c0000005
   00845643
   cc8
   01cf516abacb848d
   c:\users\josh\documents\visual studio 2012\Projects\Project1\Project1\bin\Debug\Project1.vshost.exe
   C:\Windows\system32\nvoglv32.DLL
   2bed7b7a-bd5e-11e3-b2dc-606c66427029

13
Graphics / Help loading Images
« on: April 05, 2014, 12:39:44 am »
I am trying to load bitmaps that I have saved in the resources section in Visual Studio 2012. It seems that this is not possible so where would I need to place a bitmap resource file and by what name would I reference it?

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