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Messages - MiShu

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1
SFML projects / Re: Rickety Racquet [including Beta download]
« on: January 26, 2015, 04:54:55 am »
Awesome! I'll play this game after release  :)

2
SFML projects / Re: Faux Car
« on: December 03, 2014, 08:07:14 am »
Nostalgia ... Just remember "Top Gear" :)

3
SFML projects / Re: Feedback wanted - Simple Gravity Game.
« on: June 13, 2014, 11:46:59 am »
Fun :D
Really hard to catch the ship, u need to extend area for mouse cursor
Waiting for release version  :P
Good luck with ur project

4
Feature requests / Re: AW: Re: Collision detection integration
« on: April 11, 2014, 06:08:11 pm »
SFML is really handy OOP C++11 multimedia library realized through OpenGL.
And I wanna use it on other platforms which not supported OpenGL such as Windows Phone, Windows RT, Xbox.
SFML doesn't support any C++11 feature yet and it will never work natively on Windows Phone, Windows RT nor Xbox, because that would require a DirectX renderer.
Of course there are always hackish ways to do things, but let's not go there.

The main problem with physics as part of SFML would be: maintenance.
Getting the physics right is hard and time consuming - it's not like Laurent and Nexus are already bored with the current SFML development. ;)

Yes, I know. But I hope that the DirectX wrapper will be implemented in the future :)

5
Feature requests / Re: Collision detection integration
« on: April 11, 2014, 05:55:03 pm »
SFML is a multimedia library, not a game engine. [...] [/color]

I think its time to change :P
Go go for "SFGL", the simple and fast game library fork *g*

Reason?
SFML is really handy OOP C++11 multimedia library realized through OpenGL.
And I wanna use it on other platforms which not supported OpenGL such as Windows Phone, Windows RT, Xbox.
Its much more useful than integrated physics.
IMHO  :P

6
Feature requests / Re: Collision detection integration
« on: April 11, 2014, 05:37:22 pm »
Try to use Box2D ;)
Its really cool physics engine.

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