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Graphics / Re: Large RenderTexture class
« on: April 19, 2014, 11:57:25 am »
I need to have large renderTexture classes on the order of 16200 by 10800 pixels. That texture will then need to be saved to save to jpg or png files. The purpose is to create art works which will then be printed on large format printers. I can do it in Windows Forms and in Windows Presentation Foundation but I would like to do it in SFML which seems a little cleaner and faster. The current limit seems to be 4096 x 4096.