Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LittleFox

Pages: [1]
1
Graphics / Re: Custom GL on RenderTarget without Sprites
« on: April 29, 2014, 08:54:18 pm »
Hi,

hmm ... I had expected SFML sets these on initialization. Thanks for pointing that out.
Also thanks for glPushMatrix - I didn't know that one.

Greetings,
LittleFox

2
Graphics / Re: Custom GL on RenderTarget without Sprites
« on: April 28, 2014, 11:56:44 pm »
resetGLStates() before clear() does not fix it, I've just tried

3
Graphics / Re: Custom GL on RenderTarget without Sprites
« on: April 28, 2014, 11:50:07 pm »
Here it is:
http://pastebin.com/tWiThNQU

Thank you for your fast answer :)

(oh and I know it should be drawn, not drawed^^)

4
Graphics / [Fixed] Custom GL on RenderTarget without Sprites
« on: April 28, 2014, 11:27:18 pm »
Hi there,

I'm currently facing the following problem:

I do some custom GL rendering mixed with SFML Shapes. When I have shapes on the RenderTarget my custom GL code works just fine, but without shapes (and so without any call to RenderTarget::draw(sf::Drawable)) the screen stays black.

Is there anything I have to initialize? I've already searches through the SFML Code but couldn't find anything...

Greetings,
LittleFox

Pages: [1]