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Graphics / Re: Using sf::Clock on a moving ball.
« on: April 30, 2014, 03:19:27 am »
Embarrassing, not sure how I managed that. In any case, I get some very strange behavior regarding the position of the sprite. It doesn't seem to move pixel by pixel from where I want it to, it appears higher up into the program.
It multiplies the amount of pixels it will move based on the amount of time spent, so my sprites get shot to the edges of the corner. At a lower framefrate cap, they reach outside of the window's view.
It multiplies the amount of pixels it will move based on the amount of time spent, so my sprites get shot to the edges of the corner. At a lower framefrate cap, they reach outside of the window's view.