Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - snemed

Pages: [1]
1
General / Re: Convert keyboard::key into char
« on: May 14, 2014, 12:57:31 am »
Finally I done it.
this function can maybe be useful for someone.
string fromKtoS(const sf::Keyboard::Key& k){
        string ret;
        switch(k){

    case sf::Keyboard::A :

        ret="A";
        break;
    case sf::Keyboard::B :

        ret="B";
        break;
    case sf::Keyboard::C :

        ret="C";
        break;
    case sf::Keyboard::D :

        ret="D";
        break;
    case sf::Keyboard::E :

        ret="E";
        break;
    case sf::Keyboard::F :

        ret="F";
        break;
    case sf::Keyboard::G :

        ret="G";
        break;
    case sf::Keyboard::H :

        ret="H";
        break;
    case sf::Keyboard::I :

        ret="I";
        break;
    case sf::Keyboard::J :

        ret="J";
        break;
    case sf::Keyboard::K :

        ret="K";
        break;
    case sf::Keyboard::L :

        ret="L";
        break;
    case sf::Keyboard::M :

        ret="M";
        break;
    case sf::Keyboard::N :

        ret="N";
        break;
    case sf::Keyboard::O :

        ret="O";
        break;
    case sf::Keyboard::P :

        ret="P";
        break;
    case sf::Keyboard::Q :

        ret="Q";
        break;
    case sf::Keyboard::R :

        ret="R";
        break;
    case sf::Keyboard::S :

        ret="S";
        break;
    case sf::Keyboard::T :

        ret="T";
        break;
    case sf::Keyboard::U :

        ret="U";
        break;
    case sf::Keyboard::V :

        ret="V";
        break;
    case sf::Keyboard::W :

        ret="W";
        break;
    case sf::Keyboard::X :

        ret="X";
        break;
    case sf::Keyboard::Y :

        ret="Y";
        break;
    case sf::Keyboard::Z :

        ret="Z";
        break;
    case sf::Keyboard::Num0 :

        ret="Num0";
        break;
    case sf::Keyboard::Num1 :

        ret="Num1";
        break;
    case sf::Keyboard::Num2 :

        ret="Num2";
        break;
    case sf::Keyboard::Num3 :

        ret="Num3";
        break;
    case sf::Keyboard::Num4 :

        ret="Num4";
        break;
    case sf::Keyboard::Num5 :

        ret="Num5";
        break;
    case sf::Keyboard::Num6 :

        ret="Num6";
        break;
    case sf::Keyboard::Num7 :

        ret="Num7";
        break;
    case sf::Keyboard::Num8 :

        ret="Num8";
        break;
    case sf::Keyboard::Num9 :

        ret="Num9";
        break;
    case sf::Keyboard::Escape :

        ret="Escape";
        break;
    case sf::Keyboard::LControl :

        ret="LControl";
        break;
    case sf::Keyboard::LShift :

        ret="LShift";
        break;
    case sf::Keyboard::LAlt :

        ret="LAlt";
        break;
    case sf::Keyboard::LSystem :

        ret="LSystem";
        break;
    case sf::Keyboard::RControl :

        ret="RControl";
        break;
    case sf::Keyboard::RShift :

        ret="RShift";
        break;
    case sf::Keyboard::RAlt :

        ret="RAlt";
        break;
    case sf::Keyboard::RSystem :

        ret="RSystem";
        break;
    case sf::Keyboard::Menu :

        ret="Menu";
        break;
    case sf::Keyboard::LBracket :

        ret="LBracket";
        break;
    case sf::Keyboard::RBracket :

        ret="RBracket";
        break;
    case sf::Keyboard::SemiColon :

        ret="SemiColon";
        break;
    case sf::Keyboard::Comma :

        ret="Comma";
        break;
    case sf::Keyboard::Period :

        ret="Period";
        break;
    case sf::Keyboard::Quote :

        ret="Quote";
        break;
    case sf::Keyboard::Slash :

        ret="Slash";
        break;
    case sf::Keyboard::BackSlash :

        ret="BackSlash";
        break;
    case sf::Keyboard::Tilde :

        ret="Tilde";
        break;
    case sf::Keyboard::Equal :

        ret="Equal";
        break;
    case sf::Keyboard::Dash :

        ret="Dash";
        break;
    case sf::Keyboard::Space :

        ret="Space";
        break;
    case sf::Keyboard::Return :

        ret="Return";
        break;
    case sf::Keyboard::BackSpace :

        ret="BackSpace";
        break;
    case sf::Keyboard::Tab :

        ret="Tab";
        break;
    case sf::Keyboard::PageUp :

        ret="PageUp";
        break;
    case sf::Keyboard::PageDown :

        ret="PageDown";
        break;
    case sf::Keyboard::End :

        ret="End";
        break;
    case sf::Keyboard::Home :

        ret="Home";
        break;
    case sf::Keyboard::Insert :

        ret="Insert";
        break;
    case sf::Keyboard::Delete :

        ret="Delete";
        break;
    case sf::Keyboard::Add :

        ret="Add";
        break;
    case sf::Keyboard::Subtract :

        ret="Subtract";
        break;
    case sf::Keyboard::Multiply :

        ret="Multiply";
        break;
    case sf::Keyboard::Divide :

        ret="Divide";
        break;
    case sf::Keyboard::Left :

        ret="Left";
        break;
    case sf::Keyboard::Right :

        ret="Right";
        break;
    case sf::Keyboard::Up :

        ret="Up";
        break;
    case sf::Keyboard::Down :

        ret="Down";
        break;
    case sf::Keyboard::Numpad0 :

        ret="Numpad0";
        break;
    case sf::Keyboard::Numpad1 :

        ret="Numpad1";
        break;
    case sf::Keyboard::Numpad2 :

        ret="Numpad2";
        break;
    case sf::Keyboard::Numpad3 :

        ret="Numpad3";
        break;
    case sf::Keyboard::Numpad4 :

        ret="Numpad4";
        break;
    case sf::Keyboard::Numpad5 :

        ret="Numpad5";
        break;
    case sf::Keyboard::Numpad6 :

        ret="Numpad6";
        break;
    case sf::Keyboard::Numpad7 :

        ret="Numpad7";
        break;
    case sf::Keyboard::Numpad8 :

        ret="Numpad8";
        break;
    case sf::Keyboard::Numpad9 :

        ret="Numpad9";
        break;
    case sf::Keyboard::F1 :

        ret="F1";
        break;
    case sf::Keyboard::F2 :

        ret="F2";
        break;
    case sf::Keyboard::F3 :

        ret="F3";
        break;
    case sf::Keyboard::F4 :

        ret="F4";
        break;
    case sf::Keyboard::F5 :

        ret="F5";
        break;
    case sf::Keyboard::F6 :

        ret="F6";
        break;
    case sf::Keyboard::F7 :

        ret="F7";
        break;
    case sf::Keyboard::F8 :

        ret="F8";
        break;
    case sf::Keyboard::F9 :

        ret="F9";
        break;
    case sf::Keyboard::F10 :

        ret="F10";
        break;
    case sf::Keyboard::F11 :

        ret="F11";
        break;
    case sf::Keyboard::F12 :

        ret="F12";
        break;
    case sf::Keyboard::F13 :

        ret="F13";
        break;
    case sf::Keyboard::F14 :

        ret="F14";
        break;
    case sf::Keyboard::F15 :

        ret="F15";
        break;
    case sf::Keyboard::Pause :

        ret="Pause";
        break;
    case sf::Keyboard::KeyCount :

        ret="KeyCount";
        break;


    default:
        ret="Unknow";
        break;
        }
    return ret;






}


2
General / Re: Convert keyboard::key into char
« on: May 13, 2014, 09:03:43 pm »
thank you for your answer.
It will be long but this is my only way.
if it works, i will post this function here.

3
General / Re: Convert keyboard::key into char
« on: May 13, 2014, 07:12:03 pm »
thank you for your answer. But I can't install your library Thor because the game have to compile on my professor's computer, who only has Basic libraries like SFML.

Do you know another trick?

4
General / Convert keyboard::key into char
« on: May 13, 2014, 06:36:25 pm »
Hello,
I am currently realising a little game with SFML.
I try to implements settings in my game. So I try to let the player choose his Keys.
My ploblem is that I have got a "vector<Keyboard::Key>" and I want to display these keys on the screen. I try a "static cast" into "char" but it give to me the wrong key.

I use SFML 2.1. If someone have an idea to help me, thank you!

Pages: [1]
anything