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General / Re: Question about lighting in 2D game.
« on: May 18, 2014, 11:00:29 pm »
Yes, I think this might be the approach I'll go with, but rather than blending the "circle of light" with lit surfaces I might try to do something more advanced, since as I said in the previous post, there is no way that I know of to make blending look legitimate with a possibly normal-mapped surface. If this fails, we're probably on a one-way trip to raw OpenGL land. Which is fine, just less convenient.