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SFML projects / Re: Occult Classic - 2D Dungeon Arena Spell Based Fighter
« on: May 19, 2014, 06:02:56 pm »I don't think SFML can do transparent contexts.. So I don't think that updater is being made with SFML rendering code.. Not sure though, but you can indeed do that for cases with no transparency inside the window rectangle only.
the game is in sfml.. but the auto updater not really....
anyway..
a new screenshot in the spoiler about the auto updater (using the game... a old version in the screenshot)
(click to show/hide)