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Messages - xfixium

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Feature requests / Re: Stipple Pattern
« on: May 20, 2014, 03:48:16 pm »
I don't need an answer. ;) The texture route was always an obvious option, this is not my first rodeo. This is a feature request, which I'm guessing will never happen because of its non-existence in ES, and the depreciation of it in OpenGL. But I thank you anyway.

I believe there has been some talk about clipping rectangle, that would be a good feature as well. At least from an application stand point, not so much a game engine one.

2
Feature requests / Re: Stipple Pattern
« on: May 20, 2014, 02:41:03 am »
Thank you for the suggestion, but I fail to see how it's more flexible. If anything, the methods described are more involved. The cool thing about the stipple pattern is all you have to do is assign some bits that represented the stipple pattern (Which is customizable to whatever you like). Which meant you could animate it as well by shifting the bits on a timer. Draw a solid white line or rectangle underneath, and bam, Marching ants selection style.

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Feature requests / Re: Stipple Pattern
« on: May 20, 2014, 12:38:12 am »
The way I implemented it prior was just to use glEnable(GLOption.LineStipple). This was through a c# OpenGL wrapper I used. So basically using OpenGL's built-in functionality. However, after reading through some things on the internet just now, it seems it has been depreciated since OpenGL3.1.  :-\

4
Feature requests / Stipple Pattern
« on: May 19, 2014, 11:36:05 pm »
Hello everyone! First off, I have recently switched from my home brew implementation of OpenGL to SFML. I just retrofitted a c# application I have been working on for some time with SFML libraries. (https://gmare.codeplex.com/) I must admit, everything went very smoothly in the transition, plus it runs much faster, which is awesome.

More to the point. My map application draws lines that use a stipple pattern. I use the stipple pattern for a "marching ants" selection rectangle and for the grid lines on the designer. I was wondering if this feature could somehow be implemented?

I have done a search, but found nothing on this topic.

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