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Messages - sptroyer

Pages: [1]
1
Graphics / Mario Jumping
« on: May 23, 2014, 02:38:55 am »
Can someone make the WASD Mario jump smoothly? Please.

#include<SFML/Graphics.hpp>
#include<iostream>
 
int main()
{

   int windowHeight = 400;
   int windowWidth = 512;
   const float gravity = .1;
   int groundHeight = windowHeight - 64;
   sf::Vector2f velocity(sf::Vector2f(0, 0));



    enum Direction { Right };
 
    sf::RenderWindow Window(sf::VideoMode(windowWidth, windowHeight, 32), "SpriteSheet Animation");
 
    sf::Texture texture;
   sf::Texture tex;
   sf::Texture up;
    sf::Sprite sprite;
   sf::Sprite still;
   sf::Sprite jump;
   sf::Texture blue_back;
   sf::Texture sky_img;
   sf::Texture gro;
   sf::Texture test;
   sf::Sprite test2;


   sf::Texture texture2;
   sf::Texture tex2;
   sf::Texture up2;
    sf::Sprite sprite2;
   sf::Sprite still2;
   sf::Sprite jump2;


   if(blue_back.loadFromFile("Data/blue.jpg") == false) {
      return -1;
   }

   if(sky_img.loadFromFile("Data/sky.gif") == false) {
      return -1;
   }

   if(gro.loadFromFile("Data/ground.png") == false) {
      return -1;
   }




   sf::RectangleShape blue;
   blue.setSize(sf::Vector2f(windowWidth,windowHeight));
   blue.setPosition(0,0);
   blue.setTexture(&blue_back);
 
   sf::RectangleShape back;
   back.setSize(sf::Vector2f(windowWidth,windowHeight));
   back.setPosition(0,0);
   back.setTexture(&sky_img);

   sf::RectangleShape ground;
   ground.setSize(sf::Vector2f((windowWidth + 20),64));
   ground.setPosition(0,(windowHeight-44));
   ground.setTexture(&gro);

   sf::RectangleShape rect;
   rect.setSize(sf::Vector2f(20,20));
   rect.setPosition(0,0);
   rect.setFillColor(sf::Color::Black);


    sf::Vector2i source(1, Right);
 
    if(!texture.loadFromFile("Data/Running.gif"))
        std::cout << "could not locate the specified file" << std::endl;
    else
        sprite.setTexture(texture);

   if(!tex.loadFromFile("Data/Standing.gif"))
        std::cout << "could not locate the specified file" << std::endl;
    else
        still.setTexture(tex);

   if(!up.loadFromFile("Data/Jumping.gif"))
        std::cout << "could not locate the specified file" << std::endl;
    else
        jump.setTexture(up);

   if(!test.loadFromFile("Data/Jumping.gif"))
        std::cout << "could not locate the specified file" << std::endl;
    else
        test2.setTexture(test);




   if(!texture2.loadFromFile("Data/Running.gif"))
        std::cout << "could not locate the specified file" << std::endl;
    else
        sprite2.setTexture(texture2);

   if(!tex2.loadFromFile("Data/Standing.gif"))
        std::cout << "could not locate the specified file" << std::endl;
    else
        still2.setTexture(tex2);

   if(!up2.loadFromFile("Data/Jumping.gif"))
        std::cout << "could not locate the specified file" << std::endl;
    else
        jump2.setTexture(up2);

   






   sprite.setPosition(0,(windowHeight - 64));
   jump.setPosition(0,-(windowHeight - 64));
   still.setPosition(0,(windowHeight - 64));
   test2.setPosition(0, (windowHeight - 84));


   sprite2.setPosition(0,(windowHeight - 84));
   jump2.setPosition(0,-(windowHeight - 84));
   still2.setPosition(0,(windowHeight - 84));
   


   float moveSpeed = .4f, jumpSpeed = .7f;

    while(Window.isOpen())
    {
        sf::Event Event;
        while(Window.pollEvent(Event))
        {
            if(Event.type == sf::Event::Closed || Event.key.code == sf::Keyboard::Escape)
                Window.close();
      }

            if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
         
             sprite.setTextureRect(sf::IntRect(source.x * 15, source.y * 20, 15, 20));
             still.setPosition(-50,-50);
             jump.setPosition(-50,-50);
         
         } else if (Event.type == sf::Event::KeyReleased && Event.key.code == sf::Keyboard::Right) {
             still.setPosition(sprite.getPosition().x,sprite.getPosition().y);
             sprite.setTextureRect(sf::IntRect(source.x * 0, source.y * 0, 0, 0));
   
      
            
         } 


         if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) {
            sprite.setTextureRect(sf::IntRect(source.x * 0, source.y * 0, 0, 0));
            still.setPosition(-50,-50);
            jump.setPosition(sprite.getPosition().x,sprite.getPosition().y);
            
         }


         



         if (sprite.getPosition().x < 0 )
      {
         sprite.setPosition(0, (windowHeight - 64));
      }

         if (sprite.getPosition().x > windowWidth)
      {
         sprite.setPosition(0, (windowHeight - 64));
      }


          if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
             velocity.x = moveSpeed;
             sprite2.setTextureRect(sf::IntRect(source.x * 15, source.y * 20, 15, 20));
             still2.setPosition(-50,-50);
             jump2.setPosition(-50,-50);
          }
       
        else {
            velocity.x = 0;
      }

       if(Event.type == sf::Event::KeyReleased && Event.key.code == sf::Keyboard::D) {
           
          still2.setPosition(sprite2.getPosition().x,sprite2.getPosition().y);
             sprite2.setTextureRect(sf::IntRect(source.x * 0, source.y * 0, 0, 0));
             jump2.setPosition(-50,-50);
      }

        if(sf::Keyboard::isKeyPressed(sf::Keyboard::W))
      //   sprite2.setTextureRect(sf::IntRect(source.x * 0, source.y * 0, 0, 0));
         //   still2.setPosition(-50,-50);
            //jump2.setPosition(sprite2.getPosition().x,sprite2.getPosition().y);
             velocity.y = -jumpSpeed;
 
        if(sprite2.getPosition().y + texture2.getSize().y < groundHeight || velocity.y < 0 )
        {
            velocity.y += gravity;
        }
        else
        {
          //  sprite2.setPosition(sprite2.getPosition().x, groundHeight - texture2.getSize().y);
            velocity.y = 0;
        }

      if(sprite2.getPosition().y <= (windowHeight - 180) && sprite2.getPosition().y + texture2.getSize().y < groundHeight )
      {
         int test = 100;
         while (test > 0) {
         velocity.y += gravity;
         test--;
         }
      }

      
        sprite2.move(velocity.x, velocity.y);
      
      if (sprite2.getPosition().x < 0 )
      {
         sprite2.setPosition(0, (windowHeight - 84));
      }

         if (sprite2.getPosition().x > windowWidth)
      {
         sprite2.setPosition(0, (windowHeight - 84));
      }


         
        source.x++;
 
        if(source.x * 15 >= texture.getSize().x)
            source.x = 0;   
 
        Window.clear();

      Window.draw(blue);
      Window.draw(back);
      Window.draw(ground);
      Window.draw(still);

      if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
        Window.draw(sprite);
      }
      
      Window.draw(jump);

      Window.draw(still2);
      if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
        Window.draw(sprite2);
      }
      Window.draw(jump2);
      
        Window.display();
    }
    return 0;
}

2
Graphics / Re: Gravity and Jumping Mario
« on: May 21, 2014, 09:06:19 pm »
Thank you

3
Graphics / Gravity and Jumping Mario
« on: May 21, 2014, 03:48:47 am »
How can I make my Mario jump and then fall back down using this code:

#include<SFML/Graphics.hpp>
#include<iostream>
 
int main()
{
    enum Direction { Right };
 
    sf::RenderWindow Window(sf::VideoMode(800, 600, 32), "SpriteSheet Animation");
 
    sf::Texture texture;
   sf::Texture tex;
   sf::Texture up;
    sf::Sprite sprite;
   sf::Sprite still;
   sf::Sprite jump;
 
    sf::Vector2i source(1, Right);
 
    if(!texture.loadFromFile("Data/Running.gif"))
        std::cout << "could not locate the specified file" << std::endl;
    else
        sprite.setTexture(texture);

   if(!tex.loadFromFile("Data/Standing.gif"))
        std::cout << "could not locate the specified file" << std::endl;
    else
        still.setTexture(tex);

   if(!up.loadFromFile("Data/Jumping.gif"))
        std::cout << "could not locate the specified file" << std::endl;
    else
        jump.setTexture(up);

   sprite.setPosition(0,400);
   jump.setPosition(0,-400);
   still.setPosition(0,400);

 
    while(Window.isOpen())
    {
        sf::Event Event;
        while(Window.pollEvent(Event))
        {
            if(Event.type == sf::Event::Closed || Event.key.code == sf::Keyboard::Escape)
                Window.close();
      }

            if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
            sprite.move(.1,0);
             sprite.setTextureRect(sf::IntRect(source.x * 15, source.y * 20, 15, 20));
             still.setPosition(-50,-50);
             jump.setPosition(-50,-50);
         
         }

         if (Event.type == sf::Event::KeyReleased && Event.key.code == sf::Keyboard::Right) {
            still.setPosition(sprite.getPosition().x,sprite.getPosition().y);
             sprite.setTextureRect(sf::IntRect(source.x * 0, source.y * 0, 0, 0));
   
             jump.setPosition(-50,-50);
            
         }

         if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) {
            sprite.setTextureRect(sf::IntRect(source.x * 0, source.y * 0, 0, 0));
            still.setPosition(-50,-50);
            jump.setPosition(sprite.getPosition().x,sprite.getPosition().y);

            
         }

         if (sprite.getPosition().x < 0 )
      {
         sprite.setPosition(0, 400);
      }

         if (sprite.getPosition().x > 786)
      {
         sprite.setPosition(0, 400);
      }
 
        source.x++;
 
        if(source.x * 15 >= texture.getSize().x)
            source.x = 0;   
 
        Window.clear();

      Window.draw(still);

      if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
        Window.draw(sprite);
      }
      
      Window.draw(jump);
      
        Window.display();
    }
    return 0;
}

Pages: [1]
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