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Messages - JLM

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1
SFML projects / Fairly simple Dungeon-Crawler for competition.
« on: May 19, 2017, 11:21:34 pm »
Hi. I recently made a game for competition. It took Three months to make. (That's how much time I had to finish it). It's a Top-Down Zelda-Like Dungeon-Crawler. I would appreciate if you could check it out and give me your feedback, about the game and the code.

https://github.com/JLMPL/Dungeonz

Have a nice day.  ;)

2
SFML projects / Re:creation - a top down action adventure about undeads
« on: November 11, 2015, 10:51:40 pm »
I have a question for you. How do you make objects like Arrows spawn?

Let's say I've got a EntityManager class which contains all of the Entities (Entities are ints).
And Systems (Singletons) which contain all Components (map<Enity id, Component>...).

So how do I allow a Component like PlayerInputController to add new Entity to EntityManager?
I can't just #include EntityManager to System becouse EnityManager #includes all The systems already.

I was wondering how you solved that problem.

3
General / Re: Waypoint movement.
« on: June 05, 2014, 11:20:38 pm »
Thanks man! Is there any way to give you cheer, like or something?

4
General / Re: Waypoint movement.
« on: June 05, 2014, 11:05:27 pm »
I mean moving for example from 0,0 to 458,135. Becouse it won't be 45o movement.

P.S. I thought it is able to do it without advanced maths, vectors etc. But I was wrong.

5
General / Waypoint movement.
« on: June 05, 2014, 10:39:36 pm »
I would like to make sprite move from one waypoint to an other. But I have no idea how to calculate it. I tried to search it but google didn't help at all. If you have any idea how to make sprite move from one position to the other position in straight line instead moving right then down etc. Please tell me.

6
Graphics / Re: Problems with Texture.loadFromFile
« on: May 21, 2014, 09:12:09 pm »
YES that was it! ohh my stupid mistake. Sorry for waste of your time.

P.S.SFML is best 2d library and nothing can change it. I feel proud it's made in c++.

7
Graphics / Re: Problems with Texture.loadFromFile
« on: May 21, 2014, 08:54:39 pm »
In debug I have xxx-d.lib files. In release I have xxx.lib files.
I'm sure they are not mixed.

8
Graphics / Problems with Texture.loadFromFile
« on: May 21, 2014, 08:23:00 pm »
Info: Visual C++ 2008, SFML 2.0(for VC2008), Win32, WinXP.

When I'm loading my texture from file everything going fine until the program will run. Console is showing thousands of strange symbols. In the first line is something like "Failed to load image "lol.png"".
I don't know what I have to do. This image is in every single folder of my project but it still can't load it.
Please! do you have any ideas?

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