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System / Re: multi-threaded drawing
« on: June 03, 2014, 06:38:10 pm »Looks dangerous. No synchronization between the threads.I probably need to read more about threads.. I thought that they are much easier.
Why do you even need/want threads?
Unless you have a very good use-case/strong need for threads (and experience with them and C++) then they are very likely to cause you far more trouble than gain.
See also:
http://en.sfml-dev.org/forums/index.php?topic=15018.msg106017#msg106017
http://en.sfml-dev.org/forums/index.php?topic=14113.msg100559#msg100559
The reason why I want threads is that I can simplify my code and more importantly to speed up the game because I have to do CPU-intensive stuff like path finding.