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Messages - SephiRok

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1
Feature requests / Add support for custom refresh rates
« on: July 27, 2009, 01:10:50 am »
Windowed mode depends on the desktop refresh rate.

When switching to fullscreen you get forced to 60, even if your desktop is 75.

2
Graphics / Triple buffering
« on: July 27, 2009, 01:02:18 am »
So you can get more refined steps of framerates when vsync is on?

With double buffering and vsync if your fps drops below 60 on a 60 Hz refresh rate you will go down heavily to 30, then 20, 15, 12, 10, and so on.

http://www.hardforum.com/showthread.php?t=928593

There is an option for enabling triple buffering in most graphics card control panels, I believe, but it means one has to go to the GPU control panel whenever he wants to switch vsync off/on, or suffer the performance loss of triple buffering without vsync.

I'm not sure how easy it would be to implement in a library, though I have already seen games with it, although DX, but it would mean you could switch triple buffering on and off together with vsync.

3
Feature requests / Add support for custom refresh rates
« on: July 27, 2009, 12:38:58 am »
Quote from: "Laurent"
This is not the expected behaviour. On Windows, I change only the width, height and bits per pixel. So the frequency is not supposed to change. Did you try on other computers, to make sure this behaviour was consistent ?

My friend has the same problem.

4
Feature requests / PrtSc KeyCode
« on: July 26, 2009, 09:11:52 pm »
We have taking screenshots mapped to print screen with SDL -- that is, we create a jpg/png file when the user presses it -- for one, Guild Wars also does it like that. I see no reason why it should not be there? Why limit the users?

For completeness it is also worth thinking about adding "scroll lock" and "num lock" keys, since those are the only two I can see missing from the standard keyboard set.

5
Feature requests / PrtSc KeyCode
« on: July 26, 2009, 04:38:15 pm »
Is there a reason why there is none?

6
General discussions / Http::Response Documentation Error
« on: July 26, 2009, 04:26:46 pm »
http://www.sfml-dev.org/documentation/1.5/classsf_1_1Http_1_1Response.htm#d785737dcbb5c2bd686482d483f8a330 says the name of the field is case INsensitive, but it is actually case sensitive and all lowercase.

Note that the tutorial is then wrong as well: http://www.sfml-dev.org/tutorials/1.5/network-http.php

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