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Window / Question about setFrameRateLimit
« on: June 14, 2014, 10:20:41 am »
I am writing a game and set the frame rate limit to 60 FPS. However the frames actually run at about 30 FPS. So I just am curious why that is. If I set the Vsync on and turn off the limit, it runs at 60. Would this change from computer to computer with different refresh rates? Also, I probably shouldn't be putting timed events based on a frame count should I? I probably should use the built in Time functions, right?