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« on: September 28, 2015, 08:33:31 am »
Hello all,
I would appreciate any help (or perhaps a pointer to a website with some ideas?) ... I adopted so far the concepts of the (first) SFML Game Development book to a point and click adventure game. That means, a entity (animated sprite) can walk to the position of a (left) mouse click. Or speak for a specified amount of time (right click). The corresponding commands are being sent from a Screenplay-Class (who decides what to do when clicking somewhere). But now I need some mechanism so that the screenplay-class gets notified when the entity has finished speaking (so that for example another entity can then reply something). I hope it's clear what I mean? I'm not sure if this command queue concept is the right thing for my purpose. Perhaps someone has some experience with point and click games and SFML?
Or to cut a long sentence short: I'm stuck with adopting the book concepts to a point and click game. Perhaps the needs are too different. Perhaps someone has any hints or links to some interesting web site about how to design a point and click adventure with sfml?