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Messages - nikniknaks

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1
General discussions / Re: What is wrong with my tutorials?
« on: July 15, 2014, 12:48:39 pm »
Okay I dont really want to reply but i also want to help you :D. Im also part of the beginner category. I too tried to learn sfml and c++ both at the same time, but i realized its just too imposible fo me as im a little slow learner.

I also watched your videos before.

main problem i got is that its just too slow. I mean(for me) its better to read. IMO youtube vids tutorial should not last longer than 10 mins. Im really sorry about this, sometimes i got bored and felt sleepy and your voice really adds up to that. :D sorry again. (im too rude). Could please make your voice sound like a little light and energetic like for example bucky from thenewboston. Add a little joke sometime. you know youtube tutorials is like teaching in school. You have to make a joke to make your students feel alive again and to make them more interested.

Try to watch some youtube tutorials, learn from them. Observe how the way they teach.


as for c++, i started not to watch c++ videos because a lot of people doesnt recommend youtube tutorials. instead i bought c++ primer and read that before diving in on sfml and sometimes when i cant understand some thing in the book I searched youtube and there i could get it. I remember sometime about map container and your tutorial help me understand it better. So i think your doing great. Dont mind the people saying that. Start your own forum where people could ask question. Help them even if its a very very stupid question. If still they dont understand, make another topic on your youtube explaining about that. about every concern.

2
General / Re: SFML debugging xcode?
« on: June 26, 2014, 12:44:39 pm »
Okay to clarify things up. the reason for this because i thought that std::cout or some function using std slows the fps down.

Like for example the LibGDX framework. I used that framework and they have their own logger. And out of curiousity i did some comparison about the system.out.print and their own logger and sysout really slows down the fps of the app if executed. It lags real bad.

Dont get me wrong here i am not comparing the two. Im just saying.

And i think since std::cout doesnt slow things down then i guest i could use that or the built in debugger of xcode.


UPDATE:
I was right using std::cout slows things down a little



But thanks guys.

3
General / Re: SFML debugging xcode?
« on: June 23, 2014, 11:24:49 am »
So basically sfml doesnt provide such a thing for debugging? I still have to use the std function?

4
General / SFML debugging xcode?
« on: June 23, 2014, 10:35:24 am »
Hi. I just want to know how to have a debug console on xcode?

Say for example i have a code like this
void Game::handlePlayerInput(sf::Keyboard::Key key, bool isPressed){
   
    if(key == sf::Keyboard::W){
        mIsMovingUp = isPressed;

// i want to view this on a console if its working but i dont know hw
    }
}

Or like

sf::Log("Trial if it is working")

but i cant find anything

5
General discussions / Re: SFML Game Development -- A book on SFML
« on: June 22, 2014, 10:27:48 am »
Ow okay.. Thanks by the way..

One last thing. Why no kindle edition? :(

6
General discussions / Re: SFML Game Development -- A book on SFML
« on: June 22, 2014, 09:34:23 am »
Thanks. I might give it  shot. But ah is this thread good for asking question related to c++? like for example when the book uses some technique that is way beyond my knowledge?

7
General discussions / Re: SFML Game Development -- A book on SFML
« on: June 21, 2014, 05:18:26 pm »
So far I am reading c++ primer 5th edition. But that book is like a thousand page and even though i have some programming experience in java i dont have a single practical experience in c++.

What i know is functions, pointers, reference, OOP and ofcourse classes

What i dont know, memory management although i know about something about heap and stack, STL(is vector, arrays, string, character part of STL?), and templates.

Do you think i can still read the book?

8
General discussions / Re: SFML Game Development -- A book on SFML
« on: June 21, 2014, 01:28:09 pm »
What is required knowledge of c++ to read this?

I know the basics of c++ like pointers reference but dont have an practical experience on it.

Is my knowledge enough?

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