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SFML projects / Re: AStar Pathfinding with Compass
« on: November 07, 2014, 11:44:06 pm »
Ok But I think this version of the algorithm is very generic. I'm agree whit you, maybe we could help each other, add functionnality? performance?
And like Nexus said, it maybe not necessary to recreate the wheel. So I think it maybe more interresting for my lib to be Game focus. I explain, I think I should focus my works on algorithm usefull for game devellopers and not going in all directions. For the moment, I think that it could be interresting to implement Avoidance Algorithm.
What do you think of that? Maybe some ideas?
And like Nexus said, it maybe not necessary to recreate the wheel. So I think it maybe more interresting for my lib to be Game focus. I explain, I think I should focus my works on algorithm usefull for game devellopers and not going in all directions. For the moment, I think that it could be interresting to implement Avoidance Algorithm.
What do you think of that? Maybe some ideas?