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General / Re: Semi technical question about loading a sprite from a file.
« on: August 15, 2014, 06:25:05 pm »
Thanks again =]]
Sorry for my endless questions, but let me ask something else,
Is it normal if I do Tile maps this way? Like every tile is a textured sprite, and position a little less than thousand of those on the screen? Or use the Quads and primitives as in the SFML Documentation tutorial?
Sorry for my endless questions, but let me ask something else,
Is it normal if I do Tile maps this way? Like every tile is a textured sprite, and position a little less than thousand of those on the screen? Or use the Quads and primitives as in the SFML Documentation tutorial?