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Graphics / Re: overlaying text onto graphics
« on: August 14, 2014, 05:15:22 pm »
Thank you for the replies.
I currently use the Intel IPP library for my image processing. It has routines for alpha blending one image on top of another image. I have that all implemented and working in my code--I can overlay a smaller camera feed on top of a larger background camera feed. I am not currently using SFML so none of my current code uses SFML for any rendering.
I did not realize that text is render in the GPU. My application is a headless multi-Xeon server app and currently does not have a graphics card installed in it. In my code development, I only use the motherboard graphics to display the System Monitor so I can monitor the thread usage. (I have considered adding a dedicated GPU for image processing if the Xeons run out of cycles--but for now I still have plenty of unused cycles because the Xeons are all multi-core).
Laurent, you are correct in that the alpha blending code is not SFML as I explained above. Currently my need is for a text rendering library. You have stated my intent more clearly than I did in that the need is to be able to render text directly to memory. The SFML API is so nicely designed that I was attracted to it and was wondering if it would fit my needs.
Thanks again for all your counsel and help.
-Andres
I currently use the Intel IPP library for my image processing. It has routines for alpha blending one image on top of another image. I have that all implemented and working in my code--I can overlay a smaller camera feed on top of a larger background camera feed. I am not currently using SFML so none of my current code uses SFML for any rendering.
I did not realize that text is render in the GPU. My application is a headless multi-Xeon server app and currently does not have a graphics card installed in it. In my code development, I only use the motherboard graphics to display the System Monitor so I can monitor the thread usage. (I have considered adding a dedicated GPU for image processing if the Xeons run out of cycles--but for now I still have plenty of unused cycles because the Xeons are all multi-core).
Laurent, you are correct in that the alpha blending code is not SFML as I explained above. Currently my need is for a text rendering library. You have stated my intent more clearly than I did in that the need is to be able to render text directly to memory. The SFML API is so nicely designed that I was attracted to it and was wondering if it would fit my needs.
Thanks again for all your counsel and help.
-Andres