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General / Re: Screen not drawing on some computers?
« on: September 10, 2014, 08:05:07 pm »
it's working very nice here, and hey, i loved it. The art reminds me of isaac too, but you made a very original gameplay, it was very fun.
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QuoteYou're being rude for no reason
Not rude, just calling it how it is.Quotei'm clearly saying that i want to learn it, if i don't use it, i will never learn.
Apparently you didn't get the screwdriver example. To make it clearer, binary1248 said the same thing in different terms.QuoteLearning is a good thing. Learning the wrong way is bad.
Whatever... do as you wish.... the person that has no multithreading experience knows better than everyone else... because we obviously know nothing when we tell you something..... good luck learning anything when you use personal choice as a reason to blatantly ignore advice from people.Quotethe second loop thread was running at full speed, i just slowed it down and now everybody is getting 60fps.
It is highly unlikely the true nature of the problem was because the other thread wasn't yielding processor time, this most likely is just a fix of the manifested issue, not the root cause.QuotePersonally, i think multi-threading are amazing tools and i don't see a reason to avoid it.
And screwdrivers are also amazing for putting a nail into a piece of wood.
Got it! I'll give it a try. Thank you. I'm sorry about the lame questions, slowly i'll be getting the hang of it.Another thing, is there any SFML.net tutorials?
Follow the official tutorials, sure there are a few minor code changes, but everything written there still applies to the binding (that is why it is a binding and not a port ).
You should probably reinstall Visual Studio.Yeah i'm doing it right now. I know it was an lame post, but thanks for your support.