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Graphics / Re: OpenGL SFML graphics module troubles.
« on: September 08, 2014, 12:11:53 am »QuoteIf you don't mind humoring me, why is binding a vao before drawing necessary? When I saw your answer I was really skeptical, but thought I'd try it anyway. I was a little shocked that it worked, to be honest.
Because when you bind with the id 0 (NULL) it is the same as unbinding the previous bound object. When you leave your own objects bound it messing up SFML's rendering. If you search around I believe binary1248 has a post on this explaining in more detail.
Ah, that makes sense, I think. I'll look up that post.
And thanks for the welcomes everyone