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Messages - Mj PsykOo

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1
SFML projects / Re: SFBL (SFML Box2D Light)
« on: January 29, 2015, 12:51:31 am »
try this solution:
http://stackoverflow.com/questions/9541609/using-linux-c-shared-and-static-libraries-in-a-same-program

Thanks, but afaik everything is dynamic other than the precompiled libs you provide.  I'm just trying to make dynamic libs.

I think it's better to link it statically rather than dynamically for avoiding necessity of presence of compiled binary(.so).

2
SFML projects / Re: SFBL (SFML Box2D Light)
« on: January 28, 2015, 11:02:44 pm »

Well I've started working on it, but I've never compiled a library without the use of a build system that configured it to compile.  I think I'm close, but still getting an error.  Not sure if I should start a new thread, but I'll post it here for now :

Code: [Select]
/usr/bin/g++   -c  "/home/spirro/C++Work/sfbl/sfbl.cpp" -g -O0 -std=c++11 -Wall  -o ./Debug/sfbl.cpp.o -I. -I/usr/include -I/usr/local/include
/usr/bin/g++ -shared -fPIC -o ./Debug/sfbl.so @"sfbl.txt" -L. -L/usr/lib/x86_64-linux-gnu -L/usr/local/lib  -lsfml-graphics-d -lsfml-window-d -lsfml-system-d
/usr/bin/ld: ./Debug/sfbl.cpp.o: relocation R_X86_64_32 against `.rodata' can not be used when making a shared object; recompile with -fPIC
./Debug/sfbl.cpp.o: error adding symbols: Bad value
collect2: error: ld returned 1 exit status
make[1]: *** [Debug/sfbl.so] Error 1
make[1]: Leaving directory `/home/spirro/C++Work/sfbl'

It tells me to recompile with -fPIC, but, as you can see, that -fPIC is in there.  Now whether or not it's in the right place, I'm still unsure and checking.

try this solution:
http://stackoverflow.com/questions/9541609/using-linux-c-shared-and-static-libraries-in-a-same-program

3
SFML projects / Re: SFBL (SFML Box2D Light)
« on: January 27, 2015, 10:25:17 pm »
to download it please visit this link
https://github.com/MjPsykOo/SFBL
MinGW 4.9.2 static binaries have been already generated

Nice of you to put this out for others to use.  I downloaded the source from github, but ran into a problem.  You include MinGW lib binaries and I'm unsure of the build system.  Trying to get it compiled on linux I have an issue.  Make doesn't recognise the makefile for one.  Another is that there is some hangup with Box2D(uses premake4 build system).  Premake4.3 has a bug in it that premake4.4 fixes, but it's in beta still and I was having difficulty still in compiling it's git version so I can then compile Box2D to then compile your library.....

I think you see where I'm going with this.  Any ability on your end to provide a linux version of the lib binaries, or should I keep at it(which looks like waiting on premake4 to finish 4.4 beta)?

I'm very sorry for not providing ready-libraries for linux, because i'm not familiar with linux.
So to solve this problem i made the project open-source to let anyone build his own version under the system that he is working on ;).
But maybe in the next versions of SFBL,I'll try my best to provide ready-libraries for The most used systems ;).

4
SFML projects / Re: SFBL (SFML Box2D Light)
« on: January 23, 2015, 11:35:16 pm »
ok the license has been changed to zlib/png license. same as SFML license.

5
SFML projects / Re: SFBL (SFML Box2D Light)
« on: January 23, 2015, 11:25:44 pm »
so can i just change the license of current version of library ??

6
SFML projects / Re: SFBL (SFML Box2D Light)
« on: January 23, 2015, 11:15:40 pm »
I really don't care about licenses if it was a license that says "do whatever you want with this library" then I would choose it.
if the GPL licence will coz problems then the next versions of library will be released under another license.
so could you advice me with a licence that allows you to use it as you want ?
and Thanks,

7
SFML projects / SFBL (SFML Box2D Light)
« on: January 23, 2015, 04:42:45 pm »
SFML Box2D Light is a very simple library and easy-to-use, this library allows you to add cool lighting effects including shadow casting etc...
here are some pictures:



Current Features:
- Spotlight
- Conelight
- Pointlight
- Able to change the darkness of scene
to download it please visit this link
https://github.com/MjPsykOo/SFBL
MinGW 4.9.2 static binaries have been already generated

8
SFML projects / Re: CerberuX Engine v1.0 beta
« on: October 01, 2014, 12:15:37 am »
Quote
Time for downloading  ;D
You have to install .Net framework 4.0 first
http://www.microsoft.com/en-us/download/details.aspx?id=17851
and Visual C++ Redistributable Packages for Visual Studio 2013
http://www.microsoft.com/en-us/download/details.aspx?id=40784
What about us Linux users? Any way for us to play with this?
Currently Linux is not supported  :(
But i'm thinking to make a java version for multi-platforms support  ;)

9
SFML projects / CerberuX Engine v1.0 beta
« on: September 30, 2014, 10:56:04 pm »

CerberuX is an UI engine that uses SFML/Box2D/C++ in coding which it is a project facilitates for you to create Games.
It uses MinGW for building Projects.
Features:
- Create Maps
- Create Menus
- Adding/Scalling Tileset and Widgets and Texts
- Support All Box2D Physics Shapes
- Export project with resources packaged
- 6 HD Actors with sounds
- GridArrange for maps
- CBX SDK
- onWidgetClick
- Building Project using MinGW
- Test Scene at the desired position
Here are some pictures:















Time for downloading  ;D
You have to install .Net framework 4.0 first
http://www.microsoft.com/en-us/download/details.aspx?id=17851
and Visual C++ Redistributable Packages for Visual Studio 2013
http://www.microsoft.com/en-us/download/details.aspx?id=40784

CerberuX 1.0 beta.rar
http://www.mediafire.com/download/1x6f6eccz6xl1g2/CerberuX+1.0+beta.rar
a simple documentation can be found at Documentation folder or click Help/Documentation

Help me improving this project by posting suggestions.
if you get any problems please post them in a comment.
Cheers!!

10
Currently I'm working on for providing actors as much as i can.

11
almost completed 95%  ;D

12
unfortunately i don't have a website, but i'm thinking to create a simple blogspot  ;)

most codes are written in C++/CLI.
Std C++ is used for exporting the .cpp Files (such as Menus-Maps-Actors etc...)

13
Greetings!

I am new member and this is my first topic.
so I am glad to announce my project that I'm currently working on,using .net 4.0 and Std C++
this project allows you to create games easily using SFML/Box2D/CBXLights(another project i'm working on ^^)
it is a UI project facilitates for you to create maps and menus easily and also many differents techniques have been included to make your game consume memory as less as possible
MinGW has been used to build your projects
here are some pictures





Some of features:
- Moving Tiles and Widgets
- Resizing Tiles and Widgets
- Box2D Collision Module
- Lights
- Create Maps and Game Menus easily
- OnWidgetClick Technique that allows you to show another menu when you click a specific widget
- Grid Arrange for maps
- Zoom IN/OUT
and of course more features will be added in future ^^.
this project will be released soon.
keep in touch,I will inform you about updates.
Please help me improve my project by posting suggestions and design discussions.

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