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General / Re: Upgrading from 2.3.2 to 2.4.2, crashes on glewInit
« on: March 08, 2018, 06:36:18 pm »
m_Window is a pointer member variable I made it a pointer to prevent that from happening. Meaning it won't be done beforehand.
Some googling revealed that glew requires OpenGL to be initialised beforehand. As far as I'm aware, SFML does this already meaning I shouldn't be doing it manually? However, if I'd do this before the new sf::Window(); call, it would be before the OpenGL init right?
Some googling revealed that glew requires OpenGL to be initialised beforehand. As far as I'm aware, SFML does this already meaning I shouldn't be doing it manually? However, if I'd do this before the new sf::Window(); call, it would be before the OpenGL init right?