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« on: October 21, 2014, 01:05:59 am »
I've started a project for which I wish to use SFML with OpenGL for both 2D and 3D stuff at the same time. However, when I've come to use openGL vertex Buffer Objects and stuff like that I've been unable to as I need to use GLEW or something similar? There are posts saying that SFML has that already inplace and some saying it doesn't and its really confusing with all the information saying conflicting things.
My question is how do I go about using stuff like openGL vertex buffer objects, vertex array objects, the shader functionality of openGL within SFML? I've looked into using GLEW but I'm not really sure how to go about including it as including libraries isn't one of my strong points.
Any help would be super useful
If I've posted this in the wrong area btw please let me know asap