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Messages - CSchnitzerling

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General discussions / Re: Resource Manager
« on: October 24, 2014, 10:45:47 am »
Out of curiosity, what do the last two points actually *mean*?  "Safe" is pretty vague and "asset bundle" could mean a lot of things.

Yes Sorry. Safe as in it should not crash even if the information you are trying to use is not there.
The idea of the asset bundle is to allow users to load multiple files from a single location and ensure textures ect are not duplicated. Should enable users to load a new scene/level for a game.

Thank you for the information on Thor. Our objective is to make this extremely versatile and universal. 

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General discussions / Resource Manager
« on: October 24, 2014, 07:08:42 am »
Myself and other students from University are creating a publicly available Resource manager. We wish to get suggestions from the public of what they would like to see in this manager.

Base aspects of the Manager:
Handle the loading of Textures, fonts and Audio.
Robust error feedback with error textures and audio.
Handle asset bundles from a file location.
Handle the clean up of unused assets.

Additional aspects:
Get started guide.
Lua will be used to manage file structures.
Non-blocking loading.
Safe start up


future Goals:
To be platform and engine independent.

What would you like to see in your resource manager?

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