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Messages - AK_IL

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General / Re: making a cross platform program
« on: October 26, 2014, 08:52:50 pm »
Take the source and compile it on Linux.
Using what program?
Assuming I've built and wrote many cpp and hpp files, it's all organized in vs but you can't run it on linux.

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General / Re: making a cross platform program
« on: October 26, 2014, 08:23:05 pm »
The IDE doesn't matter. With a proper build system, like SCons, CMake, QMake or plain make, the IDE you use and the OS you build on is mostly irrelevant.

What matters is the code you write. If you write it using notepad, emacs, vi, visual studio or something else does not matter.
That's right, but how do I build a visual studio solution for example on linux OS?

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General / Re: making a cross platform program
« on: October 26, 2014, 05:48:37 pm »
Okay, thanks.
What's the best IDE working on the different OS's that requires the fewest changes for compiling?

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General / Re: making a cross platform program
« on: October 26, 2014, 05:32:17 pm »
Laurent, how do I cross compile?
My target OS's are linux, windows and mac (Less important), not phones.
Do I have to compile it on the target OS to make an executable for it?

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General / making a cross platform program
« on: October 26, 2014, 11:27:13 am »
Hello guys!
I've started learning about making games lately and I choose SFML and c++ for that.
Currently I'm using visual studio 2010. I built a win32 application and it works fine.
The problem is, I don't want to show the console screen together with the sfml window.
Furthermore, I searched a lot in the web but I couldn't find an answer to how compiling the project so the final executable will work in different OS's like Linux.
I hope you can help me with that or give me a reference to some information on thar .
Thank you, Alex.

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