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Messages - val

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1
Thanks guys for the replies. Didn't know that creating objects on the fly would have *this* much impact on performance. Also thanks, Ixrec, on the #pragma-ing. 

2
Hello.

I'am trying to make a roguelike game, and i'll need quite a few sf::Texts to display messages, the interface, the dungeon, etc. When i tried to add more string to display the game dropped from ~400 fps to ~100 after 5-6 extra texts. Adding ten or so slowed the game down to 30-40 fps. I made a "small" example program in the vein of what iam doing in my main program. Here i start with 4000 or so fps and adding 20 sf::Texts to display slows it down to ~200. I tried appending text to a single string to display with one sf::Text, but the resoult was the same.  Is displaying text this costly? Or iam doing something wrong?

Test Code Below.
(click to show/hide)

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