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Graphics / Re: Antialias on text
« on: April 18, 2016, 05:52:27 am »QuoteI know there's probably like 10 of these topics already that ask about itSo you already know that we didn't reject the feature itself, but that it's not easy to add (could only be an extra argument to the loadXxx functions, which is not ideal). You also know that glyph rasterization was improved and that it renders aliased fonts properly in most cases.
What I suggest is that you show us what you're doing (screenshots with/without anti-aliasing), so that we can see if your request is relevant or if we can find another solution
Thanks for the info. Calibri looks nice aliased on low resolutions, but even that way, it would've only gone down to 8px, which is far too big for what I am looking for. So I did (indeed) need to create my own bitmap font to match the size of 5px (which is also quite big for a 64x64 screen :I)
Thanks, @Laurent and @Hapax! ♥