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Messages - XtremePrime

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Graphics / Re: Antialias on text
« on: April 18, 2016, 05:52:27 am »
Quote
I know there's probably like 10 of these topics already that ask about it
So you already know that we didn't reject the feature itself, but that it's not easy to add (could only be an extra argument to the loadXxx functions, which is not ideal). You also know that glyph rasterization was improved and that it renders aliased fonts properly in most cases.

What I suggest is that you show us what you're doing (screenshots with/without anti-aliasing), so that we can see if your request is relevant or if we can find another solution ;)

Thanks for the info. Calibri looks nice aliased on low resolutions, but even that way, it would've only gone down to 8px, which is far too big for what I am looking for. So I did (indeed) need to create my own bitmap font to match the size of 5px (which is also quite big for a 64x64 screen :I)

Thanks, @Laurent and @Hapax! ♥

2
Graphics / Antialias on text
« on: April 03, 2016, 12:00:56 am »
I know there's probably like 10 of these topics already that ask about it, and the often solution is to just recompile SFML without text antialias, but why does it really need to be like that?
Why do I need to recompile SFML again (already recompiled it recently to work with TDM 5.1) only to turn off text antialias?

Saying that "It's not needed, most people wouldn't notice, etc", doesn't work in my case. I'm participating in the LOWREZ 2016 jam by Itch.IO, and I have to make a 64x64 pixel grid game, so I definitely need aliased text.

Is there currently any better solution to getting text rendered on the screen, other than recompiling or creating my own font class?

Thanks!

3
General discussions / Re: SFML 2.3 released!
« on: May 19, 2015, 03:06:31 am »
Yay! Congrats :3

4
General / Weird build problem with SFML 2.2
« on: February 06, 2015, 06:54:26 am »
Hey there, community.
I've been having a problem trying to build a project with version 2.2. Once I finished my code, the project built perfectly but when I wanted to run the project via the .exe file, I kept an error that "libgcc_s_sjli.dll" is missing from my system.

I thought it's because I didn't do -static-libgcc, but that didn't solve it, so I kept looking over the interwebs for answers, but nothing did it. So I reverted back to 2.1, made the build again and it seems to work with 2.1. Can someone explain why this is happening?

Thanks for understanding c:

5
General discussions / SFML's strong points?
« on: November 05, 2014, 03:29:31 pm »
Hey everyone!

The title of this topic might be a bit misleading, but I want to ask:
What are the strong points of SFML and what makes it so special?

This is not for personal use (I already use SFML 2.1 and love it :3), but instead, I choose my topic to be SFML for a 7 minute presentation in my English class for college, but I have no idea what to write about SFML and what to focus on ;~;

Can anyone give me some tips on my issue?

Thanks!  :)

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