Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - doomlead

Pages: [1]
1
You have an extra closing bracket at the end, that might be the problem.
that was a typo for the forum my code doesnt actually have the extra parenthesis code blocks wouldn't have let me compile with an extra parenthesis.
everything compiles just fine its when i run it the sfml  window is blank and the codeblocks console window gives me the failed to load message

2
Graphics / failed to load image"sprite1.png": png not supported 8 bit only
« on: November 30, 2014, 09:59:51 am »
I am using sfml 2.1, the compiler/IDE I am using is code blocks.
The subject is the error.
I recieved my code looks like this

sf::Texture texture;
texture.loadFromFile("sprite1.png"));

sprite1.png is a famtsu sprite sheet.

3
General / Re: NEW to sfml can someone offer me tips
« on: November 16, 2014, 02:55:22 am »
Also, I recommend reading this:
https://www.packtpub.com/game-development/sfml-game-development
and maybe this:
http://gameprogrammingpatterns.com/
as well as any other book on this topic.
I started reading the game patterns book I must say this is an excellent book from what I have read so far I am probably going to read the whole book before I start my game.

My goal is to remake kung fu master
...
I do not know...the first thing about game logic or game programming
The best advice, then, would be to lower your immediate goal to creating simple games and slowly build up to the full "remake".
Who knows? You may not even like that game in a few months  ;D
I think kung fu master is the simplest game i can think of for the genre of game that I want to do which is a beat em up. I set my goal of remaking Kung fu master because it was the first beat em up and the logic for the game seems really simple. So I would like to remake this game first and then move on to trying to remake double dragon, and than maybe Final Fight . Afterwards I will strive to bring the vision I have for a game to reality.
 
I could be wrong in my assements I might have set my goal to hi plz check the youtube link and let me know if I am wrong and what type of simple game I should do first.

4
General / NEW to sfml can someone offer me tips
« on: November 15, 2014, 12:45:46 pm »
I am new to sfml. I chose sfml because it uses c++, it is primarily for 2d games, it has a great license, and built in networking(no expirence on this aspect).
 
I am a 2nd year Computer science major with no video game programming experience. I am intermediate programming with c++ and I know most basic theories from Dijkstra's algorthim to the maximum contiguous sum array. My goal is to remake kung fu master(the 1984 arcade and nes game ) where should I begin since I do not know the sfml library or the first thing about game logic or game programming. I can deduce that all games are state machines that have multiple states withe basic 2 being on or off, while its on game updates(renders(or output to console), takes input, game logic(), physics and so fourth and so on). I just do not know where to begin there aren't any 2.1 tutorials out there. 
I followed the instructions and have already installed sfml 2.1 for codeblocks.


thank you in advance for any help recieved.

Pages: [1]
anything