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« on: November 15, 2014, 12:45:46 pm »
I am new to sfml. I chose sfml because it uses c++, it is primarily for 2d games, it has a great license, and built in networking(no expirence on this aspect).
I am a 2nd year Computer science major with no video game programming experience. I am intermediate programming with c++ and I know most basic theories from Dijkstra's algorthim to the maximum contiguous sum array. My goal is to remake kung fu master(the 1984 arcade and nes game ) where should I begin since I do not know the sfml library or the first thing about game logic or game programming. I can deduce that all games are state machines that have multiple states withe basic 2 being on or off, while its on game updates(renders(or output to console), takes input, game logic(), physics and so fourth and so on). I just do not know where to begin there aren't any 2.1 tutorials out there.
I followed the instructions and have already installed sfml 2.1 for codeblocks.
thank you in advance for any help recieved.