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Messages - imanooooob

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General / Re: How to start with SFML?
« on: November 26, 2014, 10:47:21 am »
Sorry I didn't know about the quoting, anyway I know that the SFML tutorials are not going to teach me how to make games, but I would like to know everything important to game development that SFML has, before I start making something.
I chose SFML for that instead of an engine, I just want to learn  :)

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General / Re: AW: How to start with SFML?
« on: November 26, 2014, 10:31:28 am »
It's essential that you first acquire a good basis in C++ (with good C++ literature). There are enough design decisions to make, so that you shouldn't be distracted by basic C++ issues. ;)

I really doubt that SDL is better documented. The SFML tutorials and the online documentation contain about any information you could need.
If you work through the tutorials you'll get to know about 95% of what SFML has to offer the other 5% are mostly more advanced topics which shouldn't concern you right now anyways.

For learn SFML there's also a book written by members of this community: https://www.packtpub.com/game-development/sfml-game-development

And yes, SFML can be used for complex games as well.
Thank you for the answer  :D
I have bought two books already (for C++), and I'm learning it for school so I have to know the basics no matter what  :) I already know C and C# so it's probably not going to be a problem if I start now anyway
So the tutorials are fine?

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General / How to start with SFML?
« on: November 26, 2014, 09:38:00 am »
While I'm learning C++ I wanted to make some simple games, the choice was between SDL and this, SDL had more documentation but I didn't really like the syntax.
So how can I learn SFML? the tutorials http://sfml-dev.org/tutorials/2.1/ are really short and they are probably leaving out a lot of stuff, am I going to learn something from them or should I look at something else?
And is SFML the right choice if you want to make more complex games (still 2D)?

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