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General discussions / Re: Is there a better way of handling the keybinds than the SFML game dev book?
« on: September 13, 2015, 12:44:47 am »
The code is the exact same as in the book
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Find your pride in the things that are unique in your game/project and in the fact that you didn't waste time reinventing the wheel, but were smart enough to use available open source components to save time so you could deliver the awesomeness of your project faster.
But you're proud when you use SFML, the C++ language, the Mac operating system -- all of which have been created by other people?
And you're more proud when you reinvent the wheel, that is, steal the idea but not the code? Just to say "I have done it myself"?
Where do you have problems? Have you read the official tutorials and followed them step-by-step?
By the way, this is not a general discussion about SFML, so please use the Help>General forum next time