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Messages - gliderkite

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General / Re: Deploy SFML - OS X Xcode
« on: December 10, 2014, 01:34:20 pm »
Thanks, this worked for me. Anyway I don't understand what are the embedded libraries I have to add if I need to deploy the Console project.

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General / Re: Deploy SFML - OS X Xcode
« on: December 08, 2014, 06:49:10 pm »
Please read the tutorial. Everything is explained.


Please, can you link me the right tutorial and highlight the section where it is explained?

3
General / Re: Deploy SFML - OS X Xcode
« on: December 08, 2014, 06:16:04 pm »
What's wrong with the Xcode templates to create a SFML App? (not a SFML CLT) Have you read the tutorial thoroughly?

Actually I used the SFML CLT (console) template.
Is this a problem?

Should I use the SFML App template in order to deploy the application without any trouble related to any embedded library dependencies?

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General / Deploy SFML - OS X Xcode
« on: December 08, 2014, 04:38:08 pm »
I'm developing a simple game by using XCode 6, starting from SFML (v2.1) template (binaries Framework - window, graphics and audio module).

It runs correctly on my mac, but I'm unable to deploy the game itself; that is if I try to run the same program - with related audio/graphics resources (sounds, images...) - on another mac without the SFML SDK installed it doesn't work (obviously).

I'm aware that it needs some embedded binaries, but I don't know exactly which binaries I have to put on the same directory, and where to find them.

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anything