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Messages - Keebler Elf

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General / Best way to handle Compression along side SFML
« on: December 19, 2014, 05:46:02 pm »
Hello,

I am wondering what peoples thoughts are on the best libraries and methods to handle compression along side SFML. I would like to keep the option for cross platform capability. I would just like to know if anyone here has come across an optimal solution before I go through the effort of implementing one of my own. My main need is the ability to compress map data. Which is getting very large for my tilemaps and other map data. I originally was looking into using things like ZLIB to simply compress the .txt file I am currently storing data in and then just compressing and uncompressing the various data files as I need them. I feel there must be a better way.

Thank you for your time.

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